SKP Testserver
Online 89.163.188.215:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 81/ 400
- 41/ 245
- 128/ 100
- 111/ 1000
- 11/ 700
Quick answers
Tags and search
Where does SKP Testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SKP Testserver: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on SKP Testserver?
The server browser shows these tags for SKP Testserver: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is SKP Testserver lag-free?
The last 48 hours saw an average of 21 server fps, never dropping below 5. Buildings, deployables and all other world objects added up to as many as 117,034 entities. 5,142 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find SKP Testserver?
SKP Testserver does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 89.163.188.215:28015.
What's the uptime like for SKP Testserver?
SKP Testserver is live as of this check. According to its reported uptime, the last restart was about 4 days 13 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for SKP Testserver?
The version on SKP Testserver is Rust network protocol 2634 and build 167584, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does SKP Testserver wipe?
SKP Testserver's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 5 days 11 hours ago.
What happens on wipe day at SKP Testserver?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 14 hours passed before the crowd peaked.
Settings and map
Which rules and settings is SKP Testserver running?
The name of SKP Testserver contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on SKP Testserver?
A game-generated procedural map of size 4,500 with seed 1203837342 is in play on SKP Testserver. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on SKP Testserver?
Out of 10 slots, 0 are filled on SKP Testserver right now. The seven-day average is 0 players, with a peak of 1.
What's SKP Testserver's rank among Rust servers?
Over the last seven days, SKP Testserver is #8,658 by player hours, among the top 39% of all ranked servers.
Join info
What's the way to join SKP Testserver?
Open Rust and press F1, then type client.connect 89.163.188.215:28015. Alternatively, click Launch Rust on this page to join via Steam.