IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and filters
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last week.
How should you read the tags on IKS[211 Devblog]?
The server browser shows these tags for IKS[211 Devblog]: mp10 (Max players): The slot count is 10; v2164 (Protocol): This server runs game protocol 2164, so your game must match that version to join; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is IKS[211 Devblog] in?
There is no published region for IKS[211 Devblog]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 89.163.212.63:27015.
What's the uptime like for IKS[211 Devblog]?
The server IKS[211 Devblog] is not reachable at the moment; the last sighting was 2 days ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does IKS[211 Devblog] follow for wipes?
IKS[211 Devblog]'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 15 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is IKS[211 Devblog] running?
No gather rate appears in the name of IKS[211 Devblog]. The group limit is not published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. VAC is off: Valve's anti-cheat is not active.
Player count
Is IKS[211 Devblog] busy?
IKS[211 Devblog] was last seen 2 days ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1.
What position does IKS[211 Devblog] hold in the server rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #12,048, within the top 55% of ranked servers.
Getting in
What's the process to join IKS[211 Devblog]?
Open Rust and press F1, then type client.connect 89.163.212.63:27015. Alternatively, click Launch Rust on this page to join via Steam.