TroubleChute
Offline 89.244.82.160:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list TroubleChute puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is TroubleChute in?
TroubleChute does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 89.244.82.160:28015.
What's the uptime like for TroubleChute?
TroubleChute is down at the moment; it was last up 8 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 9 October 2026.
What is the Rust version for TroubleChute?
Rust network protocol 2634 and build 166652 is what TroubleChute runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does TroubleChute wipe?
Too few wipes are on record for TroubleChute to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 19 hours.
Map and rules
What settings are in place on TroubleChute?
The name of TroubleChute contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Player stats
Is TroubleChute busy?
Right now TroubleChute is offline, with its last appearance 8 days 11 hours ago.
What's TroubleChute's rank among Rust servers?
For player hours in the last seven days, TroubleChute ranks #15,842, within the top 72% of ranked servers.
How to join
How do you get into TroubleChute?
To join, open Rust, hit F1, and enter client.connect 89.244.82.160:28015. Or click Launch Rust on this page to open the game through Steam and connect.