Savage Sands
Online 89.43.208.247:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC4d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW16d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Savage Sands appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Savage Sands: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Savage Sands?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Savage Sands puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is Savage Sands lag-free?
It averaged 129 server fps over the last 48 hours, with a low of 26. The entity count reached a high of 152,436, covering buildings, deployables and everything else. Memory use peaked at 3,584 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Savage Sands?
There is no published region for Savage Sands. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 89.43.208.247:28015.
How reliable is Savage Sands?
Right now Savage Sands is online. According to its reported uptime, the last restart was about 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Savage Sands?
On Linux, Savage Sands runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Savage Sands follow for wipes?
Savage Sands wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 10 hours.
What happens on wipe day at Savage Sands?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.
Map and rules
What settings are in place on Savage Sands?
No gather rate appears in the name of Savage Sands. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Savage Sands?
The map on Savage Sands is procedural and size 5,000, generated by the game with seed 1411653045. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Population
Is Savage Sands busy?
Right now 0 players are on Savage Sands, which has 50 slots. For the past week, players averaged 0 with a high of 2. At 22:00 UTC in the last 48 hours, the average reached its highest: 2 players.
Where does Savage Sands sit in the rankings?
Over the last seven days, Savage Sands is #6,796 by player hours, among the top 31% of all ranked servers.
Getting in
What's the process to join Savage Sands?
To join, open Rust, hit F1, and enter client.connect 89.43.208.247:28015. Or click Launch Rust on this page to open the game through Steam and connect.