dev server
Offline 90.131.131.76:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 996/ 100
- 191/ 400
- 186/ 245
- 120/ 100
- 450/ 1000
- 29/ 700
Quick answers
Tags and search
Where does dev server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry dev server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on dev server?
The server browser shows these tags for dev server: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): To join, your game has to be on protocol 2631; cs158240 (Build): It's on build 158240; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find dev server?
dev server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 90.131.131.76:28015.
Is dev server up, and how often does it stay online?
Right now dev server is offline, having last been seen 24 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 22 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for dev server?
The version on dev server is Rust network protocol 2631 and build 158240, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does dev server wipe?
dev server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 24 days 23 hours.
Settings and map
What settings and rules have been applied to dev server?
The name of dev server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on dev server?
The map on dev server is procedural, made by the game.
Population
Is dev server busy?
Right now dev server is offline, with its last appearance 24 days 23 hours ago.
What position does dev server hold in the server rankings?
For player hours in the last seven days, dev server ranks #15,470, within the top 67% of ranked servers.
Join info
How do you get into dev server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.131.131.76:28015.