Test server
Offline 90.151.140.62:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test server?
Test server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Test server?
Test server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 90.151.140.62:28015.
What's the uptime like for Test server?
Test server is down at the moment; it was last up 31 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is Test server on?
Rust network protocol 2633 and build 163207 is what Test server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Test server wipe?
Too few wipes are on record for Test server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 74 days 21 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Test server?
The name of Test server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Player stats
Is Test server busy?
Right now Test server is offline, with its last appearance 31 days 18 hours ago.
What's Test server's rank among Rust servers?
Over the last seven days, Test server is #15,489 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Test server?
Open Rust and press F1, then type client.connect 90.151.140.62:28015. Alternatively, click Launch Rust on this page to join via Steam.