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Dive report

Test1 Server

Offline 90.154.73.99:28015 checked 11d ago

monthly wipes vanillamoddedcarbonpve
Drop in
1/ 50 players now 2% full
07-day averagepeak –
#13,767ranktop 61%
15d agolast wipemonthly schedule
18d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Test1 Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test1 Server are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on Test1 Server?

The server browser shows these tags for Test1 Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of Test1 Server?

No region comes from Test1 Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 90.154.73.99:28015.

What's the uptime like for Test1 Server?

Right now Test1 Server is offline, having last been seen 11 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.

What Rust version is Test1 Server on?

Rust network protocol 2634 and build 166652 is what Test1 Server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

When does Test1 Server wipe?

An estimate from the force wipe gives Test1 Server's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 15 days 14 hours. The tags list wipes scheduled every month.

Rules and settings

What settings and rules have been applied to Test1 Server?

No gather rate appears in the name of Test1 Server. Up to 8 players per group, which is the default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.

Which map is active on Test1 Server?

Test1 Server uses a game-generated procedural map.

Player stats

Is Test1 Server busy?

Test1 Server was last seen 11 days 9 hours ago and is offline as you read this.

What's Test1 Server's rank among Rust servers?

Over the last seven days, Test1 Server is #13,767 by player hours, among the top 61% of all ranked servers.

Getting in

What's the way to join Test1 Server?

To join, open Rust, hit F1, and enter client.connect 90.154.73.99:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.