Dev
Offline 90.191.8.199:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev?
Dev's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp300 (Max players): The slot count is 300; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): This server runs game protocol 2631, so your game must match that version to join; cs156583 (Build): This server runs build 156583; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Dev?
No region comes from Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 90.191.8.199:28015.
Is Dev up, and how often does it stay online?
The server Dev is not reachable at the moment; the last sighting was 22 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.
What is the Rust version for Dev?
Rust network protocol 2631 and build 156583 is what Dev runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Dev follow for wipes?
The wipes recorded for Dev are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 91 days 10 hours.
Map and rules
What settings are in place on Dev?
No gather rate appears in the name of Dev. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Dev?
The map on Dev is procedural, made by the game.
Player count
How many players are on Dev?
Dev was last seen 22 days 8 hours ago and is offline as you read this.
What's Dev's rank among Rust servers?
For player hours in the last seven days, Dev ranks #16,539, within the top 71% of ranked servers.
How to join
What's the process to join Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.191.8.199:28015.