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Dive report

TestServer

Offline 90.204.149.14:28015 checked 7d ago

moddedoxide
Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#13,631ranktop 62%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct11 Oct14 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:19 UTC7d ago 1 – running 1
Thu 8 Oct, 09:17 UTC9d ago 1 held half 2.3 days 0
Tue 6 Oct, 10:47 UTC11d ago 1 – 1.9 days 1
Sat 3 Oct, 10:32 UTC14d ago 1 held half 3 days 1
Fri 2 Oct, 13:07 UTC15d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TestServer appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TestServer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on TestServer?

The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find TestServer?

No region comes from TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 90.204.149.14:28015.

Is TestServer up, and how often does it stay online?

The server TestServer is not reachable at the moment; the last sighting was 7 days 5 hours ago. It was up 1% of the time over the last full 7 days, 1 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for TestServer?

Rust network protocol 2634 and build 167398 is what TestServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does TestServer follow for wipes?

No next wipe can be predicted for TestServer, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 5 hours is how long ago this world came into being.

What can you expect on wipe day at TestServer?

Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Settings and map

Which rules and settings is TestServer running?

Its name does not state a gather rate for TestServer. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on TestServer?

The map on TestServer is procedural, made by the game.

Population

What's the population like on TestServer?

TestServer was last seen 7 days 5 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1.

What position does TestServer hold in the server rankings?

For player hours in the last seven days, TestServer ranks #13,631, within the top 62% of ranked servers.

Getting in

What's the process to join TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.204.149.14:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.