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Dive report

RustSkinLab Content Studio

Offline 90.254.148.131:28025 checked 10d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,901ranktop 72%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustSkinLab Content Studio?

RustSkinLab Content Studio's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is RustSkinLab Content Studio in?

There is no published region for RustSkinLab Content Studio. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 90.254.148.131:28025.

How reliable is RustSkinLab Content Studio?

The server RustSkinLab Content Studio is not reachable at the moment; the last sighting was 10 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 2 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustSkinLab Content Studio?

The version on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does RustSkinLab Content Studio wipe?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 9 hours ago.

Settings and map

Which rules and settings is RustSkinLab Content Studio running?

Its name does not state a gather rate for RustSkinLab Content Studio. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on RustSkinLab Content Studio?

RustSkinLab Content Studio uses a game-generated procedural map.

Player stats

Is RustSkinLab Content Studio busy?

RustSkinLab Content Studio was last seen 10 days 11 hours ago and is offline as you read this.

Where does RustSkinLab Content Studio sit in the rankings?

For player hours in the last seven days, RustSkinLab Content Studio ranks #15,901, within the top 72% of ranked servers.

How to join

What's the process to join RustSkinLab Content Studio?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.254.148.131:28025.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build The build number is 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.