RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RustSkinLab Content Studio?
RustSkinLab Content Studio's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of RustSkinLab Content Studio?
RustSkinLab Content Studio does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 90.254.148.131:28025.
How reliable is RustSkinLab Content Studio?
RustSkinLab Content Studio is down at the moment; it was last up 5 days 10 hours ago. In the last full 7 days, 3 of 168 hours were online, 2% uptime. The first sighting by Rust Going Deep was on 9 October 2026.
What is the Rust version for RustSkinLab Content Studio?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does RustSkinLab Content Studio wipe?
Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 9 hours.
Settings and map
What settings are in place on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game.
Player count
Is RustSkinLab Content Studio busy?
Right now RustSkinLab Content Studio is offline, with its last appearance 5 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.
What's RustSkinLab Content Studio's rank among Rust servers?
For player hours in the last seven days, RustSkinLab Content Studio ranks #12,415, within the top 56% of ranked servers.
How to join
How do you get into RustSkinLab Content Studio?
Open Rust and press F1, then type client.connect 90.254.148.131:28025. Alternatively, click Launch Rust on this page to join via Steam.