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Dive report

Jack’s Lab | PVE | X10 | Chill | EU/FR

Online EU 90.51.141.213:28015 checked 10m ago

10x biweekly wipes moddedoxidepve
Drop in
0/ 30 players now 0% full
17-day averagepeak 5
#3,383ranktop 15% · #1249 in EU
2d agolast wipebiweekly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 10h
    Thu 12 Nov, 19:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:13 UTC2d ago 5 – running 1
Thu 1 Oct, 18:50 UTC FW16d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 19:25 UTC30d ago 3 halved by day 5 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Jack’s Lab | PVE | X10 | Chill | EU/FR appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Jack’s Lab | PVE | X10 | Chill | EU/FR: Best 10x Rust servers, EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 10x.

What's the meaning of the tags on Jack’s Lab | PVE | X10 | Chill | EU/FR?

Jack’s Lab | PVE | X10 | Chill | EU/FR's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): It holds 30 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes fortnightly; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Jack’s Lab | PVE | X10 | Chill | EU/FR lag-free?

It averaged 116 server fps over the last 48 hours, with a low of 34. At its peak it carried 127,795 entities, including buildings and deployables. The top memory figure was 4,623 MB. Players experience lag when fps drops and entities climb.

What's the location of Jack’s Lab | PVE | X10 | Chill | EU/FR?

The EU tag marks Jack’s Lab | PVE | X10 | Chill | EU/FR as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 90.51.141.213:28015.

How reliable is Jack’s Lab | PVE | X10 | Chill | EU/FR?

Right now Jack’s Lab | PVE | X10 | Chill | EU/FR is online. Its reported uptime shows a restart about 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Jack’s Lab | PVE | X10 | Chill | EU/FR?

The version on Jack’s Lab | PVE | X10 | Chill | EU/FR is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Jack’s Lab | PVE | X10 | Chill | EU/FR wipe?

Jack’s Lab | PVE | X10 | Chill | EU/FR runs on a every 4 weeks on Thursday at 19:13 UTC wipe cycle. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 days 13 hours is how long ago this world came into being. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at Jack’s Lab | PVE | X10 | Chill | EU/FR?

The average peak across recent wipes is 4 players. The peak crowd on the latest wipe came 3 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 5, then dipped below half.

Map and rules

Which rules and settings is Jack’s Lab | PVE | X10 | Chill | EU/FR running?

Gather rates here are 10x, as Jack’s Lab | PVE | X10 | Chill | EU/FR announces in its name. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Jack’s Lab | PVE | X10 | Chill | EU/FR?

The map on Jack’s Lab | PVE | X10 | Chill | EU/FR is procedural and size 4,500, generated by the game with seed 360625327. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on Jack’s Lab | PVE | X10 | Chill | EU/FR?

Out of 30 slots, 0 are filled on Jack’s Lab | PVE | X10 | Chill | EU/FR right now. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, 22:00 UTC drew the most players, 3 on average.

What's Jack’s Lab | PVE | X10 | Chill | EU/FR's rank among Rust servers?

Over the last seven days, Jack’s Lab | PVE | X10 | Chill | EU/FR sits at #3,383 by player hours, among the top 15% of all ranked servers and #1,249 in Europe.

How to join

What's the way to join Jack’s Lab | PVE | X10 | Chill | EU/FR?

To join, open Rust, hit F1, and enter client.connect 90.51.141.213:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/DqyatC79cC.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players It holds 30 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.