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Dive report

RustOfWar#2 Test

Offline 91.122.255.48:22015 checked 14d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,006ranktop 70%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:29 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustOfWar#2 Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustOfWar#2 Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustOfWar#2 Test?

RustOfWar#2 Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is RustOfWar#2 Test in?

There is no published region for RustOfWar#2 Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.122.255.48:22015.

How reliable is RustOfWar#2 Test?

Right now RustOfWar#2 Test is offline, having last been seen 14 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 2 October 2026.

What is the Rust version for RustOfWar#2 Test?

Rust network protocol 2634 and build 166652 is what RustOfWar#2 Test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does RustOfWar#2 Test follow for wipes?

The wipes recorded for RustOfWar#2 Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 9 hours ago.

What can you expect on wipe day at RustOfWar#2 Test?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to RustOfWar#2 Test?

No gather rate appears in the name of RustOfWar#2 Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Player count

What's the population like on RustOfWar#2 Test?

RustOfWar#2 Test was last seen 14 days 8 hours ago and is offline as you read this.

What's RustOfWar#2 Test's rank among Rust servers?

For player hours in the last seven days, RustOfWar#2 Test ranks #16,006, within the top 70% of ranked servers.

Join info

What's the way to join RustOfWar#2 Test?

Open Rust and press F1, then type client.connect 91.122.255.48:22015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.