RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:29 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 234/ 400
- 212/ 245
- 120/ 100
- 498/ 1000
- 43/ 700
Quick answers
Tags and search
Where does RustOfWar#2 Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustOfWar#2 Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustOfWar#2 Test?
RustOfWar#2 Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is RustOfWar#2 Test in?
There is no published region for RustOfWar#2 Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.122.255.48:22015.
How reliable is RustOfWar#2 Test?
Right now RustOfWar#2 Test is offline, having last been seen 14 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 2 October 2026.
What is the Rust version for RustOfWar#2 Test?
Rust network protocol 2634 and build 166652 is what RustOfWar#2 Test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does RustOfWar#2 Test follow for wipes?
The wipes recorded for RustOfWar#2 Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 9 hours ago.
What can you expect on wipe day at RustOfWar#2 Test?
The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
What settings and rules have been applied to RustOfWar#2 Test?
No gather rate appears in the name of RustOfWar#2 Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on RustOfWar#2 Test?
RustOfWar#2 Test was last seen 14 days 8 hours ago and is offline as you read this.
What's RustOfWar#2 Test's rank among Rust servers?
For player hours in the last seven days, RustOfWar#2 Test ranks #16,006, within the top 70% of ranked servers.
Join info
What's the way to join RustOfWar#2 Test?
Open Rust and press F1, then type client.connect 91.122.255.48:22015. Alternatively, click Launch Rust on this page to join via Steam.