MyTestServer
Online 91.152.86.210:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:28 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does MyTestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MyTestServer: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on MyTestServer?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list MyTestServer puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of MyTestServer?
There is no published region for MyTestServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 91.152.86.210:28015.
How reliable is MyTestServer?
MyTestServer is live as of this check. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 19 October 2026.
What is the Rust version for MyTestServer?
On Windows, MyTestServer runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does MyTestServer wipe?
Too few wipes are on record for MyTestServer to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 39 hours ago.
Rules and settings
What settings and rules have been applied to MyTestServer?
The name of MyTestServer contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on MyTestServer?
MyTestServer uses a game-generated procedural map.
Player stats
How many players are on MyTestServer?
Out of 1 slots, 1 are filled on MyTestServer right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
What's MyTestServer's rank among Rust servers?
For player hours in the last seven days, MyTestServer ranks #10,506, within the top 49% of ranked servers.
Getting in
What's the process to join MyTestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.152.86.210:28015. The server is full right now; expect to wait in a queue.