serverbuild
Offline 91.218.102.15:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 191/ 400
- 124/ 225
- 123/ 100
- 172/ 1000
- 10/ 700
Quick answers
Tags and filters
Where does serverbuild appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include serverbuild: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on serverbuild?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list serverbuild puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is serverbuild in?
No region comes from serverbuild. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 91.218.102.15:28015.
What's the uptime like for serverbuild?
serverbuild is down at the moment; it was last up 29 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 18 September 2026 is when Rust Going Deep first saw it.
What Rust version is serverbuild on?
Rust network protocol 2633 and build 164530 is what serverbuild runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does serverbuild wipe?
The wipes recorded for serverbuild are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 29 days 22 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to serverbuild?
No gather rate appears in the name of serverbuild. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on serverbuild?
serverbuild uses a game-generated procedural map.
Population
How many players are on serverbuild?
Right now serverbuild is offline, with its last appearance 29 days 21 hours ago.
Where does serverbuild sit in the rankings?
Over the last seven days, serverbuild is #13,282 by player hours, among the top – of all ranked servers.
Join info
How do you get into serverbuild?
To join, open Rust, hit F1, and enter client.connect 91.218.102.15:28015. Or click Launch Rust on this page to open the game through Steam and connect.