Skip to the content
Dive report

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 6m ago

monthly wipes moddedcarbonpve
Drop in
0/ 50 players now 0% full
17-day averagepeak 4
#3,967ranktop 18%
16d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW16d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [US] Nightshade [PvPvE | Events | QoL Mods] are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?

The server browser shows these tags for [US] Nightshade [PvPvE | Events | QoL Mods]: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): us5 is this server's region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is [US] Nightshade [PvPvE | Events | QoL Mods] lag-free?

The last 48 hours saw an average of 59 server fps, never dropping below 43. At its peak it carried 64,655 entities, including buildings and deployables. 3,486 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [US] Nightshade [PvPvE | Events | QoL Mods]?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America despite no region tag, and the region code is us5. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 91.229.114.24:28079.

What's the uptime like for [US] Nightshade [PvPvE | Events | QoL Mods]?

[US] Nightshade [PvPvE | Events | QoL Mods] is up and reachable at the moment. According to its reported uptime, the last restart was about 21 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [US] Nightshade [PvPvE | Events | QoL Mods]?

On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

When does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?

[US] Nightshade [PvPvE | Events | QoL Mods] limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 16 days 15 hours ago. Its tags publish a wipe schedule that runs monthly.

What happens on wipe day at [US] Nightshade [PvPvE | Events | QoL Mods]?

The average peak across recent wipes is 3 players. On the latest wipe, 3 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to [US] Nightshade [PvPvE | Events | QoL Mods]?

Its name does not state a gather rate for [US] Nightshade [PvPvE | Events | QoL Mods]. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on [US] Nightshade [PvPvE | Events | QoL Mods]?

The map on [US] Nightshade [PvPvE | Events | QoL Mods] is procedural and size 3,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player stats

Is [US] Nightshade [PvPvE | Events | QoL Mods] busy?

Right now 0 players are on [US] Nightshade [PvPvE | Events | QoL Mods], which has 50 slots. For the past week, players averaged 1 with a high of 4. The busiest point in the last 48 hours was 05:00 UTC, averaging 2 players.

Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?

Over the last seven days, [US] Nightshade [PvPvE | Events | QoL Mods] is #3,967 by player hours, among the top 18% of all ranked servers.

How to join

What's the way to join [US] Nightshade [PvPvE | Events | QoL Mods]?

Open Rust and press F1, then type client.connect 91.229.114.24:28079. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/T5h3RDXjEX is its website.

What each one means

Server tags

Published as mp50,ptrak,$rus5,v2634,^z,^y,^m,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$rus5
Region code us5 is this server's region code.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.