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Dive report

[TEST] QAZAQ FLOOD LAB - do not join

Offline 91.231.66.96:28115 checked 33d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,126rankno region published
34d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [TEST] QAZAQ FLOOD LAB - do not join appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [TEST] QAZAQ FLOOD LAB - do not join are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on [TEST] QAZAQ FLOOD LAB - do not join?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [TEST] QAZAQ FLOOD LAB - do not join puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is [TEST] QAZAQ FLOOD LAB - do not join in?

No region comes from [TEST] QAZAQ FLOOD LAB - do not join. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 91.231.66.96:28115.

Is [TEST] QAZAQ FLOOD LAB - do not join up, and how often does it stay online?

The server [TEST] QAZAQ FLOOD LAB - do not join is not reachable at the moment; the last sighting was 33 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [TEST] QAZAQ FLOOD LAB - do not join?

The version on [TEST] QAZAQ FLOOD LAB - do not join is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does [TEST] QAZAQ FLOOD LAB - do not join follow for wipes?

Too few wipes are on record for [TEST] QAZAQ FLOOD LAB - do not join to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 34 days 8 hours.

Map and rules

Which rules and settings is [TEST] QAZAQ FLOOD LAB - do not join running?

Its name does not state a gather rate for [TEST] QAZAQ FLOOD LAB - do not join. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Player stats

What's the population like on [TEST] QAZAQ FLOOD LAB - do not join?

Right now [TEST] QAZAQ FLOOD LAB - do not join is offline, with its last appearance 33 days 21 hours ago.

What's [TEST] QAZAQ FLOOD LAB - do not join's rank among Rust servers?

For player hours in the last seven days, [TEST] QAZAQ FLOOD LAB - do not join ranks #15,126, within the top – of ranked servers.

Getting in

What's the way to join [TEST] QAZAQ FLOOD LAB - do not join?

To join, open Rust, hit F1, and enter client.connect 91.231.66.96:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163794
Build This server runs build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.