Test
Offline 91.233.121.12:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; v2556 (Protocol): To join, your game has to be on protocol 2556; cs104071 (Build): This server runs build 104071; ptrak (Networking): Standard RakNet networking; $reu2 (Region code): It's tagged with the region code eu2; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Test in?
There is no region from Test, but the region code reads eu2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 91.233.121.12:28015.
What's the uptime like for Test?
Right now Test is offline, having last been seen 22 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
Rust network protocol 2556 and build 104071 is what Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Test wipe?
Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 57 days 1 hours ago.
Map and rules
What settings and rules have been applied to Test?
Its name does not state a gather rate for Test. No group limit is published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Test?
The map on Test is procedural, made by the game.
Population
Is Test busy?
Right now Test is offline, with its last appearance 22 days 10 hours ago.
Where does Test sit in the rankings?
For player hours in the last seven days, Test ranks #16,520, within the top 71% of ranked servers.
How to join
What's the process to join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.233.121.12:28015.