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Dive report

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 11m ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#6,073ranktop 27%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC14d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW16d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC27d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC29d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC30d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC31d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does INTFO Rust | Procedural appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry INTFO Rust | Procedural are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on INTFO Rust | Procedural?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $rpol (Region code): It's tagged with the region code pol; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list INTFO Rust | Procedural puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is INTFO Rust | Procedural lag-free?

The last 48 hours saw an average of 37 server fps, never dropping below 19. Buildings, deployables and all other world objects added up to as many as 79,748 entities. 6,299 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of INTFO Rust | Procedural?

No region is published by INTFO Rust | Procedural, and the region code is pol. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 91.240.74.124:28015.

How reliable is INTFO Rust | Procedural?

INTFO Rust | Procedural is live as of this check. According to its reported uptime, the last restart was about 4 days 9 hours ago. It was up 97% of the time over the last full 7 days, 163 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.

What Rust version is INTFO Rust | Procedural on?

On Linux, INTFO Rust | Procedural runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does INTFO Rust | Procedural wipe?

No next wipe can be predicted for INTFO Rust | Procedural, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 14 hours.

What can you expect on wipe day at INTFO Rust | Procedural?

Across its recent wipes, the average busiest point drew 1 players. 33 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.5.

Rules and settings

What settings and rules have been applied to INTFO Rust | Procedural?

The name of INTFO Rust | Procedural contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Which map is active on INTFO Rust | Procedural?

The map on INTFO Rust | Procedural is procedural and size 3,500, generated by the game with seed 1573025114. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is INTFO Rust | Procedural busy?

Right now 0 players are on INTFO Rust | Procedural, which has 10 slots. For the past week, players averaged 0 with a high of 2.

What position does INTFO Rust | Procedural hold in the server rankings?

Over the last seven days, INTFO Rust | Procedural is #6,073 by player hours, among the top 27% of all ranked servers.

Join info

What's the process to join INTFO Rust | Procedural?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.240.74.124:28015. You can find its website at https://rust.intfo.ru.

What each one means

Server tags

Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$rpol
Region code It's tagged with the region code pol.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.