INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC14d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW16d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC27d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC29d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC30d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC31d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 852/ 100
- 117/ 400
- 106/ 245
- 131/ 100
- 280/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does INTFO Rust | Procedural appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry INTFO Rust | Procedural are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on INTFO Rust | Procedural?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $rpol (Region code): It's tagged with the region code pol; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list INTFO Rust | Procedural puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Is INTFO Rust | Procedural lag-free?
The last 48 hours saw an average of 37 server fps, never dropping below 19. Buildings, deployables and all other world objects added up to as many as 79,748 entities. 6,299 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of INTFO Rust | Procedural?
No region is published by INTFO Rust | Procedural, and the region code is pol. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 91.240.74.124:28015.
How reliable is INTFO Rust | Procedural?
INTFO Rust | Procedural is live as of this check. According to its reported uptime, the last restart was about 4 days 9 hours ago. It was up 97% of the time over the last full 7 days, 163 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is INTFO Rust | Procedural on?
On Linux, INTFO Rust | Procedural runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does INTFO Rust | Procedural wipe?
No next wipe can be predicted for INTFO Rust | Procedural, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 14 hours.
What can you expect on wipe day at INTFO Rust | Procedural?
Across its recent wipes, the average busiest point drew 1 players. 33 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.5.
Rules and settings
What settings and rules have been applied to INTFO Rust | Procedural?
The name of INTFO Rust | Procedural contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
Which map is active on INTFO Rust | Procedural?
The map on INTFO Rust | Procedural is procedural and size 3,500, generated by the game with seed 1573025114. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is INTFO Rust | Procedural busy?
Right now 0 players are on INTFO Rust | Procedural, which has 10 slots. For the past week, players averaged 0 with a high of 2.
What position does INTFO Rust | Procedural hold in the server rankings?
Over the last seven days, INTFO Rust | Procedural is #6,073 by player hours, among the top 27% of all ranked servers.
Join info
What's the process to join INTFO Rust | Procedural?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.240.74.124:28015. You can find its website at https://rust.intfo.ru.