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Dive report

RandomRaids local test

Offline 91.244.71.120:28115 checked 5h ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
7h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123419:0020:0021:0022:00Wiped Sat 17 Oct, 19:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RandomRaids local test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RandomRaids local test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on RandomRaids local test?

RandomRaids local test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of RandomRaids local test?

There is no published region for RandomRaids local test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 91.244.71.120:28115.

What's the uptime like for RandomRaids local test?

The server RandomRaids local test is not reachable at the moment; the last sighting was 5 hours ago. Rust Going Deep has had it on record since 17 October 2026.

What is the Rust version for RandomRaids local test?

On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does RandomRaids local test wipe?

Too few wipes are on record for RandomRaids local test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 7 hours.

Map and rules

What settings and rules have been applied to RandomRaids local test?

No gather rate appears in the name of RandomRaids local test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on RandomRaids local test?

The map on RandomRaids local test is procedural, made by the game.

Population

What's the population like on RandomRaids local test?

RandomRaids local test was last seen 5 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.

What position does RandomRaids local test hold in the server rankings?

For player hours in the last seven days, RandomRaids local test ranks #15,861, within the top 72% of ranked servers.

Getting in

What's the way to join RandomRaids local test?

To join, open Rust, hit F1, and enter client.connect 91.244.71.120:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.