nameserver
Offline 91.245.42.92:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1029/ 100
- 101/ 400
- 88/ 245
- 135/ 100
- 231/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list nameserver puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is nameserver in?
No region comes from nameserver. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 91.245.42.92:28015.
Is nameserver up, and how often does it stay online?
The server nameserver is not reachable at the moment; the last sighting was 32 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 15 September 2026.
What is the Rust version for nameserver?
On Windows, nameserver runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does nameserver follow for wipes?
The wipes recorded for nameserver are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 10 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is nameserver running?
The name of nameserver contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on nameserver?
The map on nameserver is procedural, made by the game.
Player count
Is nameserver busy?
Right now nameserver is offline, with its last appearance 32 days 7 hours ago.
Where does nameserver sit in the rankings?
For player hours in the last seven days, nameserver ranks #13,258, within the top – of ranked servers.
Getting in
How do you get into nameserver?
Open Rust and press F1, then type client.connect 91.245.42.92:28015. Alternatively, click Launch Rust on this page to join via Steam.