Skip to the content
Dive report

ServerDevServer

Offline 91.245.44.75:28015 checked 2d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#14,219ranktop 64%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct13 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC2d ago 0 – running 1
Mon 12 Oct, 14:03 UTC5d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC15d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW16d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC22d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does ServerDevServer appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ServerDevServer: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on ServerDevServer?

The server browser shows these tags for ServerDevServer: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of ServerDevServer?

ServerDevServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.245.44.75:28015.

What's the uptime like for ServerDevServer?

Right now ServerDevServer is offline, having last been seen 2 days 15 hours ago. It was up 1% of the time over the last full 7 days, 2 of 168 hours. Rust Going Deep has had it on record since 17 September 2026.

What is the Rust version for ServerDevServer?

On Windows, ServerDevServer runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does ServerDevServer wipe?

ServerDevServer wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 15 hours ago.

What can you expect on wipe day at ServerDevServer?

The average peak across recent wipes is 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

Map and rules

What settings are in place on ServerDevServer?

Its name does not state a gather rate for ServerDevServer. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

What's the map on ServerDevServer?

The map on ServerDevServer is procedural, made by the game.

Player count

How many players are on ServerDevServer?

The last sighting of ServerDevServer was 2 days 15 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

What's ServerDevServer's rank among Rust servers?

Over the last seven days, ServerDevServer is #14,219 by player hours, among the top 64% of all ranked servers.

Join info

What's the way to join ServerDevServer?

To join, open Rust, hit F1, and enter client.connect 91.245.44.75:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build It's on build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.