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Dive report

ServerDevServer

Offline 91.245.44.75:28017 checked 1d ago

moddedoxide
Drop in
1/ 100 players now 1% full
17-day averagepeak 1
#9,914ranktop 45%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75118:0019:0020:00Wiped Fri 16 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304018:0019:0020:00Wiped Fri 16 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:50 UTC1d ago – – running 1
Thu 15 Oct, 15:23 UTC2d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC7d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC7d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC8d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC10d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC11d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC12d ago 3 – 1 days 1
Sun 4 Oct, 05:05 UTC14d ago 2 – 1.8 days 0
Wed 30 Sep, 14:59 UTC17d ago 1 held half 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ServerDevServer appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ServerDevServer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on ServerDevServer?

The server browser shows these tags for ServerDevServer: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts30 (Group limit): The team limit is 30; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does ServerDevServer perform?

The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 84,558, covering buildings, deployables and everything else. The top memory figure was 3,138 MB. Players experience lag when fps drops and entities climb.

Where can you find ServerDevServer?

There is no published region for ServerDevServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.245.44.75:28017.

What's the uptime like for ServerDevServer?

The server ServerDevServer is not reachable at the moment; the last sighting was 35 hours ago. Its reported uptime shows a restart about 1 hours ago. In the last full 7 days, 9 of 168 hours were online, 5% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for ServerDevServer?

On Windows, ServerDevServer runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does ServerDevServer follow for wipes?

There is no next wipe to predict because ServerDevServer wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 37 hours is how long ago this world came into being.

What can you expect on wipe day at ServerDevServer?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings are in place on ServerDevServer?

The name of ServerDevServer contains no gather rate. Group size is capped at 30 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on ServerDevServer?

The map on ServerDevServer is procedural and size 5,000, generated by the game with seed 543625. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name discord.gg/atlasrust.

Player stats

How many players are on ServerDevServer?

The last sighting of ServerDevServer was 35 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 19:00 UTC drew the most players, 1 on average.

What's ServerDevServer's rank among Rust servers?

For player hours in the last seven days, ServerDevServer ranks #9,914, within the top 45% of ranked servers.

How to join

How do you get into ServerDevServer?

To join, open Rust, hit F1, and enter client.connect 91.245.44.75:28017. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts30,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts30
Group limit The team limit is 30.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build It's on build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.