Custom Aim Train
Offline 91.50.235.198:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 100
- 10/ 100
- 3/ 10
- 15/ 100
- 1/ 100
- 1/ 50
Quick answers
Tags and filters
Where does Custom Aim Train appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Custom Aim Train are: Rust aim training servers and Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Custom Aim Train?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs165959 (Build): The build number is 165959; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Custom Aim Train puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Custom Aim Train in?
There is no published region for Custom Aim Train. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 91.50.235.198:28015.
What's the uptime like for Custom Aim Train?
Custom Aim Train is down at the moment; it was last up 20 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 27 September 2026.
What Rust version is Custom Aim Train on?
Rust network protocol 2634 and build 165959 is what Custom Aim Train runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Custom Aim Train wipe?
Custom Aim Train's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 21 days 10 hours ago.
Rules and settings
What settings and rules have been applied to Custom Aim Train?
Its name does not state a gather rate for Custom Aim Train. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Custom Aim Train?
Custom Aim Train uses a game-generated procedural map.
Population
What's the population like on Custom Aim Train?
Custom Aim Train was last seen 20 days 14 hours ago and is offline as you read this.
What position does Custom Aim Train hold in the server rankings?
Over the last seven days, Custom Aim Train is #16,956 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into Custom Aim Train?
To join, open Rust, hit F1, and enter client.connect 91.50.235.198:28015. Or click Launch Rust on this page to open the game through Steam and connect.