[DE] SteppenWolf*s PVE-Insel
Offline 91.53.161.68:28025 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 43/ 200
- 56/ 200
- 29/ 100
- 30/ 100
- 46/ 200
- 26/ 150
Quick answers
Tags and filters
Where does [DE] SteppenWolf*s PVE-Insel appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [DE] SteppenWolf*s PVE-Insel are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What's the meaning of the tags on [DE] SteppenWolf*s PVE-Insel?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167058 (Build): The build number is 167058; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [DE] SteppenWolf*s PVE-Insel puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is [DE] SteppenWolf*s PVE-Insel in?
There is no published region for [DE] SteppenWolf*s PVE-Insel. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 91.53.161.68:28025.
How reliable is [DE] SteppenWolf*s PVE-Insel?
The server [DE] SteppenWolf*s PVE-Insel is not reachable at the moment; the last sighting was 10 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 7 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for [DE] SteppenWolf*s PVE-Insel?
The version on [DE] SteppenWolf*s PVE-Insel is Rust network protocol 2634 and build 167058, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does [DE] SteppenWolf*s PVE-Insel follow for wipes?
An estimate from the force wipe gives [DE] SteppenWolf*s PVE-Insel's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 20 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
Rules and settings
What settings are in place on [DE] SteppenWolf*s PVE-Insel?
Its name does not state a gather rate for [DE] SteppenWolf*s PVE-Insel. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on [DE] SteppenWolf*s PVE-Insel?
The map on [DE] SteppenWolf*s PVE-Insel is procedural, made by the game.
Player count
What's the population like on [DE] SteppenWolf*s PVE-Insel?
The last sighting of [DE] SteppenWolf*s PVE-Insel was 10 days 22 hours ago; it is offline right now.
What's [DE] SteppenWolf*s PVE-Insel's rank among Rust servers?
For player hours in the last seven days, [DE] SteppenWolf*s PVE-Insel ranks #15,960, within the top 71% of ranked servers.
How to join
How do you get into [DE] SteppenWolf*s PVE-Insel?
Open Rust and press F1, then type client.connect 91.53.161.68:28025. Alternatively, click Launch Rust on this page to join via Steam.