RustMinds Dev
Offline 91.62.133.37:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does RustMinds Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustMinds Dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustMinds Dev?
gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RustMinds Dev puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is RustMinds Dev in?
There is no published region for RustMinds Dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 91.62.133.37:28015.
How reliable is RustMinds Dev?
The server RustMinds Dev is not reachable at the moment; the last sighting was 17 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 27 September 2026.
What Rust version is RustMinds Dev on?
On Windows, RustMinds Dev runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe details
How often does RustMinds Dev wipe?
The wipes recorded for RustMinds Dev are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 20 days 10 hours ago.
Map and rules
What settings are in place on RustMinds Dev?
Its name does not state a gather rate for RustMinds Dev. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on RustMinds Dev?
RustMinds Dev uses a game-generated procedural map.
Player stats
How many players are on RustMinds Dev?
The last sighting of RustMinds Dev was 17 days 7 hours ago; it is offline right now.
What's RustMinds Dev's rank among Rust servers?
For player hours in the last seven days, RustMinds Dev ranks #16,685, within the top 70% of ranked servers.
Join info
What's the process to join RustMinds Dev?
Open Rust and press F1, then type client.connect 91.62.133.37:28015. Alternatively, click Launch Rust on this page to join via Steam.