TEST SERVER
Offline 91.83.37.40:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does TEST SERVER appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST SERVER are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST SERVER?
The server browser shows these tags for TEST SERVER: gmvanilla (Game mode): It's vanilla survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TEST SERVER?
There is no published region for TEST SERVER. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 91.83.37.40:28015.
What's the uptime like for TEST SERVER?
TEST SERVER is down at the moment; it was last up 28 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TEST SERVER?
Rust network protocol 2633 and build 162929 is what TEST SERVER runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does TEST SERVER follow for wipes?
TEST SERVER's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 44 days 14 hours ago.
Rules and settings
Which rules and settings is TEST SERVER running?
No gather rate appears in the name of TEST SERVER. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is disabled.
Which map is active on TEST SERVER?
TEST SERVER uses a game-generated procedural map.
Population
Is TEST SERVER busy?
TEST SERVER was last seen 28 days 18 hours ago and is offline as you read this.
What position does TEST SERVER hold in the server rankings?
Over the last seven days, TEST SERVER is #13,747 by player hours, among the top – of all ranked servers.
How to join
What's the way to join TEST SERVER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.83.37.40:28015.