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Dive report

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 10m ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak 4
#4,826ranktop 22%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:14 UTC2d ago 4 – running 0
Wed 14 Oct, 19:01 UTC3d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC14d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC22d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 24HG | Rust | Main #1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 24HG | Rust | Main #1 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on 24HG | Rust | Main #1?

gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): It holds 200 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list 24HG | Rust | Main #1 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on 24HG | Rust | Main #1?

It averaged 231 server fps over the last 48 hours, with a low of 101. At its peak it carried 9,221 entities, including buildings and deployables. 2,380 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is 24HG | Rust | Main #1 in?

No region comes from 24HG | Rust | Main #1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 91.99.37.118:28103.

What's the uptime like for 24HG | Rust | Main #1?

24HG | Rust | Main #1 is live as of this check. According to its reported uptime, the last restart was about 2 days 11 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is 24HG | Rust | Main #1 on?

On Linux, 24HG | Rust | Main #1 runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does 24HG | Rust | Main #1 follow for wipes?

24HG | Rust | Main #1 wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 2 days 13 hours is how long ago this world came into being.

What happens on wipe day at 24HG | Rust | Main #1?

Across its recent wipes, the average busiest point drew 4 players. 22 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 4, then dipped below half.

Map and rules

What settings are in place on 24HG | Rust | Main #1?

Its name does not state a gather rate for 24HG | Rust | Main #1. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on 24HG | Rust | Main #1?

A game-generated procedural map of size 4,000 with seed 1337 is in play on 24HG | Rust | Main #1. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player count

What's the population like on 24HG | Rust | Main #1?

Right now 0 players are on 24HG | Rust | Main #1, which has 200 slots. The seven-day average is 0 players, with a peak of 4. At 17:00 UTC in the last 48 hours, the average reached its highest: 4 players.

What position does 24HG | Rust | Main #1 hold in the server rankings?

Over the last seven days, 24HG | Rust | Main #1 is #4,826 by player hours, among the top 22% of all ranked servers.

Getting in

How do you get into 24HG | Rust | Main #1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.99.37.118:28103. https://alpha.24hgaming.com/ is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp200
Max players It holds 200 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.