TableTry TEST
Offline 92.100.192.185:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 997/ 100
- 220/ 400
- 210/ 245
- 128/ 100
- 470/ 1000
- 41/ 700
Quick answers
Tags and search
Where does TableTry TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TableTry TEST: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TableTry TEST?
The server browser shows these tags for TableTry TEST: gmrust (Game mode): This is the standard Rust survival experience; mp8 (Max players): It holds 8 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of TableTry TEST?
TableTry TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 92.100.192.185:28015.
How reliable is TableTry TEST?
TableTry TEST is down at the moment; it was last up 16 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is TableTry TEST on?
The version on TableTry TEST is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does TableTry TEST wipe?
The wipes recorded for TableTry TEST are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 10 hours ago.
Settings and map
Which rules and settings is TableTry TEST running?
The name of TableTry TEST contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on TableTry TEST?
The map on TableTry TEST is procedural, made by the game.
Population
What's the population like on TableTry TEST?
TableTry TEST was last seen 16 days 8 hours ago and is offline as you read this.
What's TableTry TEST's rank among Rust servers?
For player hours in the last seven days, TableTry TEST ranks #16,537, within the top 70% of ranked servers.
Getting in
What's the process to join TableTry TEST?
Open Rust and press F1, then type client.connect 92.100.192.185:28015. Alternatively, click Launch Rust on this page to join via Steam.