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Dive report

TroubleChute

Offline 92.146.163.255:28015 checked 27d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,960rankno region published
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 15:01 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TroubleChute appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TroubleChute: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on TroubleChute?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TroubleChute puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is TroubleChute in?

TroubleChute does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 92.146.163.255:28015.

Is TroubleChute up, and how often does it stay online?

The server TroubleChute is not reachable at the moment; the last sighting was 27 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 20 September 2026.

What is the Rust version for TroubleChute?

On Windows, TroubleChute runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does TroubleChute follow for wipes?

Too few wipes are on record for TroubleChute to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 27 days 17 hours is how long ago this world came into being.

What happens on wipe day at TroubleChute?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 2 hours in.

Map and rules

What settings and rules have been applied to TroubleChute?

Its name does not state a gather rate for TroubleChute. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on TroubleChute?

TroubleChute uses a game-generated procedural map.

Player count

How many players are on TroubleChute?

TroubleChute was last seen 27 days 15 hours ago and is offline as you read this.

What position does TroubleChute hold in the server rankings?

Over the last seven days, TroubleChute is #13,960 by player hours, among the top – of all ranked servers.

How to join

How do you get into TroubleChute?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.146.163.255:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The build number is 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.