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Dive report

neurocore solo: experimental

Offline 92.208.174.128:28015 checked 4d ago

moddedcarbon
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,860ranktop 72%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does neurocore solo: experimental appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include neurocore solo: experimental: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on neurocore solo: experimental?

neurocore solo: experimental's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find neurocore solo: experimental?

No region comes from neurocore solo: experimental. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 92.208.174.128:28015.

What's the uptime like for neurocore solo: experimental?

The server neurocore solo: experimental is not reachable at the moment; the last sighting was 4 days 20 hours ago. Over the past full 7 days it stayed up for 20 of 168 hours, or 12%. 5 October 2026 is when Rust Going Deep first saw it.

What Rust version is neurocore solo: experimental on?

Rust network protocol 2634 and build 167584 is what neurocore solo: experimental runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does neurocore solo: experimental follow for wipes?

The wipes recorded for neurocore solo: experimental are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 12 days 8 hours is how long ago this world came into being.

Settings and map

What settings are in place on neurocore solo: experimental?

The name of neurocore solo: experimental contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.

What's the map on neurocore solo: experimental?

neurocore solo: experimental uses a game-generated procedural map.

Population

Is neurocore solo: experimental busy?

Right now neurocore solo: experimental is offline, with its last appearance 4 days 20 hours ago. The seven-day average for players here is 0.

What position does neurocore solo: experimental hold in the server rankings?

For player hours in the last seven days, neurocore solo: experimental ranks #15,860, within the top 72% of ranked servers.

How to join

What's the process to join neurocore solo: experimental?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.208.174.128:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp3
Max players There are 3 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.