TEST
Offline 92.208.9.248:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 80/ 400
- 85/ 245
- 120/ 100
- 192/ 1000
- 17/ 700
Quick answers
Tags and filters
Where does TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TEST: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find TEST?
No region comes from TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 92.208.9.248:28015.
What's the uptime like for TEST?
The server TEST is not reachable at the moment; the last sighting was 2 days 4 hours ago. It was up 4% of the time over the last full 6 days, 6 of 144 hours. 11 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TEST?
Rust network protocol 2634 and build 167231 is what TEST runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does TEST wipe?
TEST's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 9 days 7 hours ago.
Settings and map
What settings and rules have been applied to TEST?
No gather rate appears in the name of TEST. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on TEST?
TEST uses a game-generated procedural map.
Population
What's the population like on TEST?
Right now TEST is offline, with its last appearance 2 days 4 hours ago. The seven-day average is 1 players, with a peak of 1.
Where does TEST sit in the rankings?
For player hours in the last seven days, TEST ranks #10,008, within the top 45% of ranked servers.
Getting in
What's the process to join TEST?
Open Rust and press F1, then type client.connect 92.208.9.248:28015. Alternatively, click Launch Rust on this page to join via Steam.