LOCAL - Staging Livestock Test
Offline 92.209.144.131:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC17d ago | 1 | – | running | 1 |
| Wed 30 Sep, 18:26 UTC17d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 11/ 101
- 8/ 25
- 214/ 999
- 70/ 999
- 31/ 150
- 32/ 100
Quick answers
Tags and search
Where does LOCAL - Staging Livestock Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL - Staging Livestock Test: Rust build and creative servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
What's the meaning of the tags on LOCAL - Staging Livestock Test?
LOCAL - Staging Livestock Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166925 (Build): The build number is 166925; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^k (Build server): A place to design and practise base building. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of LOCAL - Staging Livestock Test?
There is no published region for LOCAL - Staging Livestock Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 92.209.144.131:28015.
How reliable is LOCAL - Staging Livestock Test?
The server LOCAL - Staging Livestock Test is not reachable at the moment; the last sighting was 11 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 30 September 2026.
What Rust version is LOCAL - Staging Livestock Test on?
On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does LOCAL - Staging Livestock Test follow for wipes?
LOCAL - Staging Livestock Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 17 days 4 hours ago.
What happens on wipe day at LOCAL - Staging Livestock Test?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on LOCAL - Staging Livestock Test?
The name of LOCAL - Staging Livestock Test contains no gather rate. The group limit is the game's default of 8 players. It runs build & creative, build freely in a sandbox, no gathering needed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on LOCAL - Staging Livestock Test?
The map on LOCAL - Staging Livestock Test is procedural, made by the game.
Population
How many players are on LOCAL - Staging Livestock Test?
The last sighting of LOCAL - Staging Livestock Test was 11 days 22 hours ago; it is offline right now.
Where does LOCAL - Staging Livestock Test sit in the rankings?
For player hours in the last seven days, LOCAL - Staging Livestock Test ranks #13,792, within the top 62% of ranked servers.
Join info
What's the way to join LOCAL - Staging Livestock Test?
To join, open Rust, hit F1, and enter client.connect 92.209.144.131:28015. Or click Launch Rust on this page to open the game through Steam and connect.