combatland
Offline 92.224.187.33:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does combatland appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry combatland are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on combatland?
The server browser shows these tags for combatland: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is combatland in?
There is no published region for combatland. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 92.224.187.33:28015.
Is combatland up, and how often does it stay online?
The server combatland is not reachable at the moment; the last sighting was 32 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 15 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for combatland?
On Windows, combatland runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does combatland follow for wipes?
combatland's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 days 19 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to combatland?
Its name does not state a gather rate for combatland. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on combatland?
A procedural map, generated by the game, is in play on combatland.
Player stats
How many players are on combatland?
combatland was last seen 32 days 8 hours ago and is offline as you read this.
What's combatland's rank among Rust servers?
For player hours in the last seven days, combatland ranks #13,334, within the top – of ranked servers.
Join info
What's the process to join combatland?
Open Rust and press F1, then type client.connect 92.224.187.33:28015. Alternatively, click Launch Rust on this page to join via Steam.