Local Theory Test - No EAC
Offline 92.253.213.13:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Local Theory Test - No EAC appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Theory Test - No EAC are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Theory Test - No EAC?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Local Theory Test - No EAC puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Local Theory Test - No EAC?
Local Theory Test - No EAC does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 92.253.213.13:28015.
How reliable is Local Theory Test - No EAC?
The server Local Theory Test - No EAC is not reachable at the moment; the last sighting was 12 hours ago. Over the past full 7 days it stayed up for 9 of 168 hours, or 5%. Rust Going Deep has had it on record since 2 October 2026.
What Rust version is Local Theory Test - No EAC on?
Rust network protocol 2634 and build 166494 is what Local Theory Test - No EAC runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Local Theory Test - No EAC wipe?
Local Theory Test - No EAC's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 13 days 6 hours ago.
What can you expect on wipe day at Local Theory Test - No EAC?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings are in place on Local Theory Test - No EAC?
The name of Local Theory Test - No EAC contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Player count
What's the population like on Local Theory Test - No EAC?
The last sighting of Local Theory Test - No EAC was 12 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
What position does Local Theory Test - No EAC hold in the server rankings?
For player hours in the last seven days, Local Theory Test - No EAC ranks #8,582, within the top 39% of ranked servers.
Join info
What's the way to join Local Theory Test - No EAC?
To join, open Rust, hit F1, and enter client.connect 92.253.213.13:28015. Or click Launch Rust on this page to open the game through Steam and connect.