Testing Shit
Offline 92.40.217.33:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Testing Shit appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing Shit are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Testing Shit?
Testing Shit's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166493 (Build): This server runs build 166493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Testing Shit?
Testing Shit does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 92.40.217.33:28015.
Is Testing Shit up, and how often does it stay online?
Right now Testing Shit is offline, having last been seen 16 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Testing Shit?
On Windows, Testing Shit runs Rust network protocol 2634 and build 166493. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Testing Shit follow for wipes?
The wipes recorded for Testing Shit are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 18 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Testing Shit running?
No gather rate appears in the name of Testing Shit. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Population
Is Testing Shit busy?
Testing Shit was last seen 16 days 18 hours ago and is offline as you read this.
What's Testing Shit's rank among Rust servers?
Over the last seven days, Testing Shit is #16,408 by player hours, among the top 69% of all ranked servers.
Join info
How do you get into Testing Shit?
To join, open Rust, hit F1, and enter client.connect 92.40.217.33:28015. Or click Launch Rust on this page to open the game through Steam and connect.