Testing Shit
Offline 92.40.217.41:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Testing Shit appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing Shit: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Testing Shit?
Testing Shit's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166493 (Build): The build number is 166493; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Testing Shit?
Testing Shit does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 92.40.217.41:28015.
How reliable is Testing Shit?
Right now Testing Shit is offline, having last been seen 16 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Testing Shit?
Rust network protocol 2634 and build 166493 is what Testing Shit runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Testing Shit wipe?
The wipes recorded for Testing Shit are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 18 hours ago.
Settings and map
What settings and rules have been applied to Testing Shit?
Its name does not state a gather rate for Testing Shit. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Player count
What's the population like on Testing Shit?
The last sighting of Testing Shit was 16 days 16 hours ago; it is offline right now.
Where does Testing Shit sit in the rankings?
For player hours in the last seven days, Testing Shit ranks #16,330, within the top 69% of ranked servers.
Getting in
How do you get into Testing Shit?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.40.217.41:28015.