Scientist Rust
Offline 92.53.120.6:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1/ 100
- 74/ 400
- 49/ 245
- 125/ 100
- 82/ 1000
- 5/ 700
Quick answers
Tags and filters
Where does Scientist Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Scientist Rust: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Scientist Rust?
The server browser shows these tags for Scientist Rust: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Scientist Rust?
No region comes from Scientist Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 92.53.120.6:28015.
What's the uptime like for Scientist Rust?
Scientist Rust is down at the moment; it was last up 23 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 24 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Scientist Rust?
On Windows, Scientist Rust runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Scientist Rust follow for wipes?
The wipes recorded for Scientist Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 23 days 19 hours.
Map and rules
Which rules and settings is Scientist Rust running?
No gather rate appears in the name of Scientist Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Scientist Rust?
The map on Scientist Rust is procedural, made by the game.
Player stats
What's the population like on Scientist Rust?
Right now Scientist Rust is offline, with its last appearance 23 days 18 hours ago.
Where does Scientist Rust sit in the rankings?
Over the last seven days, Scientist Rust is #15,643 by player hours, among the top 71% of all ranked servers.
Getting in
What's the process to join Scientist Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.53.120.6:28015.