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Dive report

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.136.130:28015 checked 33d ago

moddedcarbonpve
Drop in
1/ 50 players now 2% full
07-day averagepeak –
#13,521rank#2365 in EU
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [EU] Tranquility:PvE | IN DEVELOPMENT appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): The build number is 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses; modded (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): Its browser listing sits under Europe — that is the tag list [EU] Tranquility:PvE | IN DEVELOPMENT puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of [EU] Tranquility:PvE | IN DEVELOPMENT?

The EU tag marks [EU] Tranquility:PvE | IN DEVELOPMENT as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 93.206.136.130:28015.

What's the uptime like for [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT is down at the moment; it was last up 33 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.

What Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?

The version on [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does [EU] Tranquility:PvE | IN DEVELOPMENT wipe?

[EU] Tranquility:PvE | IN DEVELOPMENT's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 37 days 4 hours is how long ago this world came into being.

Map and rules

What settings are in place on [EU] Tranquility:PvE | IN DEVELOPMENT?

Its name does not state a gather rate for [EU] Tranquility:PvE | IN DEVELOPMENT. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Population

What's the population like on [EU] Tranquility:PvE | IN DEVELOPMENT?

The last sighting of [EU] Tranquility:PvE | IN DEVELOPMENT was 33 days 10 hours ago; it is offline right now.

Where does [EU] Tranquility:PvE | IN DEVELOPMENT sit in the rankings?

[EU] Tranquility:PvE | IN DEVELOPMENT ranks #13,521 for player hours over the last seven days, #2,365 in Europe and in the top – of ranked servers.

Getting in

How do you get into [EU] Tranquility:PvE | IN DEVELOPMENT?

To join, open Rust, hit F1, and enter client.connect 93.206.136.130:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163207
Build The build number is 163207.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.
modded
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.