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Dive report

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.141.105:28015 checked 31d ago

moddedcarbonpve
Drop in
1/ 50 players now 2% full
07-day averagepeak –
#14,106rank#2420 in EU
33d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [EU] Tranquility:PvE | IN DEVELOPMENT appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [EU] Tranquility:PvE | IN DEVELOPMENT are: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; EU (Europe): The server browser lists it under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is [EU] Tranquility:PvE | IN DEVELOPMENT in?

The EU tag marks [EU] Tranquility:PvE | IN DEVELOPMENT as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 93.206.141.105:28015.

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT is down at the moment; it was last up 31 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?

On Windows, [EU] Tranquility:PvE | IN DEVELOPMENT runs Rust network protocol 2633 and build 163207. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe?

[EU] Tranquility:PvE | IN DEVELOPMENT's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 33 days 12 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to [EU] Tranquility:PvE | IN DEVELOPMENT?

No gather rate appears in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. Up to 8 players per group, which is the default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on [EU] Tranquility:PvE | IN DEVELOPMENT?

The map on [EU] Tranquility:PvE | IN DEVELOPMENT is procedural, made by the game.

Player count

Is [EU] Tranquility:PvE | IN DEVELOPMENT busy?

Right now [EU] Tranquility:PvE | IN DEVELOPMENT is offline, with its last appearance 31 days 22 hours ago.

What position does [EU] Tranquility:PvE | IN DEVELOPMENT hold in the server rankings?

[EU] Tranquility:PvE | IN DEVELOPMENT ranks #14,106 for player hours over the last seven days, #2,420 in Europe and in the top – of ranked servers.

Join info

How do you get into [EU] Tranquility:PvE | IN DEVELOPMENT?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.206.141.105:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163207
Build This server runs build 163207.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.