KTest
Offline 93.217.227.41:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 234/ 400
- 212/ 245
- 120/ 100
- 498/ 1000
- 43/ 700
Quick answers
Tags and search
Where does KTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry KTest are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on KTest?
The server browser shows these tags for KTest: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find KTest?
There is no published region for KTest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 93.217.227.41:28015.
How reliable is KTest?
The server KTest is not reachable at the moment; the last sighting was 20 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 26 September 2026.
What is the Rust version for KTest?
On Windows, KTest runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does KTest follow for wipes?
Too few wipes are on record for KTest to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 21 days 3 hours.
Rules and settings
Which rules and settings is KTest running?
No gather rate appears in the name of KTest. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on KTest?
KTest uses a game-generated procedural map.
Player count
How many players are on KTest?
The last sighting of KTest was 20 days 22 hours ago; it is offline right now.
Where does KTest sit in the rankings?
Over the last seven days, KTest is #14,309 by player hours, among the top 61% of all ranked servers.
Getting in
What's the way to join KTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.217.227.41:28015.