Custom Aim Train
Offline 93.219.100.241:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 3/ 100
- 5/ 100
- 8/ 20
- 10/ 100
- 3/ 100
- 2/ 2
Quick answers
Tags and listings
Where does Custom Aim Train appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Custom Aim Train: Rust aim training servers and Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Custom Aim Train?
The server browser shows these tags for Custom Aim Train: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Custom Aim Train?
There is no published region for Custom Aim Train. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 93.219.100.241:28015.
Is Custom Aim Train up, and how often does it stay online?
Right now Custom Aim Train is offline, having last been seen 17 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 30 September 2026.
What is the Rust version for Custom Aim Train?
Rust network protocol 2633 and build 165217 is what Custom Aim Train runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Custom Aim Train follow for wipes?
Custom Aim Train's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 39 days 15 hours.
Settings and map
What settings are in place on Custom Aim Train?
No gather rate appears in the name of Custom Aim Train. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Custom Aim Train?
The map on Custom Aim Train is procedural, made by the game.
Player stats
How many players are on Custom Aim Train?
Right now Custom Aim Train is offline, with its last appearance 17 days 4 hours ago.
What's Custom Aim Train's rank among Rust servers?
Over the last seven days, Custom Aim Train is #16,670 by player hours, among the top 70% of all ranked servers.
Getting in
What's the process to join Custom Aim Train?
Open Rust and press F1, then type client.connect 93.219.100.241:28015. Alternatively, click Launch Rust on this page to join via Steam.