LocalServer
Offline 93.90.111.26:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 997/ 100
- 220/ 400
- 210/ 245
- 128/ 100
- 470/ 1000
- 41/ 700
Quick answers
Tags and listings
Where does LocalServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LocalServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on LocalServer?
The server browser shows these tags for LocalServer: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find LocalServer?
There is no published region for LocalServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 93.90.111.26:28015.
What's the uptime like for LocalServer?
Right now LocalServer is offline, having last been seen 31 days 9 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is LocalServer on?
Rust network protocol 2633 and build 163794 is what LocalServer runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does LocalServer wipe?
Too few wipes are on record for LocalServer to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 11 hours is how long ago this world came into being.
Map and rules
What settings are in place on LocalServer?
The name of LocalServer contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on LocalServer?
LocalServer uses a game-generated procedural map.
Player count
What's the population like on LocalServer?
Right now LocalServer is offline, with its last appearance 31 days 9 hours ago.
What position does LocalServer hold in the server rankings?
For player hours in the last seven days, LocalServer ranks #13,349, within the top – of ranked servers.
Getting in
How do you get into LocalServer?
To join, open Rust, hit F1, and enter client.connect 93.90.111.26:28015. Or click Launch Rust on this page to open the game through Steam and connect.