Local C# Plugin Dev Server
Offline 94.101.96.235:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:14 UTC8d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Local C# Plugin Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local C# Plugin Dev Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Local C# Plugin Dev Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local C# Plugin Dev Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Local C# Plugin Dev Server?
There is no published region for Local C# Plugin Dev Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.101.96.235:28015.
Is Local C# Plugin Dev Server up, and how often does it stay online?
Right now Local C# Plugin Dev Server is offline, having last been seen 3 days 17 hours ago. Over the past full 7 days it stayed up for 2 of 168 hours, or 1%. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for Local C# Plugin Dev Server?
The version on Local C# Plugin Dev Server is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Local C# Plugin Dev Server follow for wipes?
Local C# Plugin Dev Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 8 days 21 hours.
What happens on wipe day at Local C# Plugin Dev Server?
Recent wipes have averaged a busiest crowd of 2 players. 1 hours after the latest wipe started, the crowd hit its peak.
Settings and map
Which rules and settings is Local C# Plugin Dev Server running?
No gather rate appears in the name of Local C# Plugin Dev Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
Population
Is Local C# Plugin Dev Server busy?
Right now Local C# Plugin Dev Server is offline, with its last appearance 3 days 17 hours ago. For the past week, players averaged 1 with a high of 1.
Where does Local C# Plugin Dev Server sit in the rankings?
Over the last seven days, Local C# Plugin Dev Server is #12,471 by player hours, among the top 56% of all ranked servers.
Getting in
What's the way to join Local C# Plugin Dev Server?
Open Rust and press F1, then type client.connect 94.101.96.235:28015. Alternatively, click Launch Rust on this page to join via Steam.