ZV Testserver
Offline 94.130.131.174:31205 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC32d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does ZV Testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ZV Testserver: Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ZV Testserver?
gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list ZV Testserver puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of ZV Testserver?
ZV Testserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.130.131.174:31205.
What's the uptime like for ZV Testserver?
ZV Testserver is down at the moment; it was last up 26 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for ZV Testserver?
Rust network protocol 2633 and build 163794 is what ZV Testserver runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does ZV Testserver wipe?
The wipes recorded for ZV Testserver are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 32 days 7 hours.
What can you expect on wipe day at ZV Testserver?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on ZV Testserver?
The name of ZV Testserver contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on ZV Testserver?
ZV Testserver uses a procedural map of size 6,000 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Player stats
Is ZV Testserver busy?
Right now ZV Testserver is offline, with its last appearance 26 days 1 hours ago.
What's ZV Testserver's rank among Rust servers?
For player hours in the last seven days, ZV Testserver ranks #15,491, within the top 69% of ranked servers.
Getting in
How do you get into ZV Testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.130.131.174:31205.