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Dive report

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 11m ago

monthly wipes vanillamoddedoxide
Drop in
0/ ? players now
07-day averagepeak 2
#4,741ranktop 21% · #1612 in EU
1d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.511.5210:0019:0004:0013:0022:0007:00Wiped Fri 16 Oct, 12:09 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0019:0004:0013:0022:0007:00Wiped Fri 16 Oct, 12:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:09 UTC1d ago – – running 0
Wed 7 Oct, 20:04 UTC10d ago 1 halved by day 1 8.7 days 0
Thu 1 Oct, 23:00 UTC FW16d ago 1 halved by day 4 5.9 days 1
Sat 26 Sep, 17:51 UTC21d ago 1 – 5.2 days 1
Sat 26 Sep, 08:36 UTC22d ago 1 – 0.4 days 1
Fri 25 Sep, 17:52 UTC22d ago 1 – 0.6 days 0
Wed 23 Sep, 19:27 UTC24d ago 1 – 1.9 days 1
Sat 19 Sep, 11:14 UTC28d ago 1 held half 4.3 days 0
Fri 18 Sep, 09:36 UTC29d ago 1 – 1.1 days 1
Tue 15 Sep, 13:50 UTC32d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does IonutShiro Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include IonutShiro Test Server: EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the tags on IonutShiro Test Server?

The server browser shows these tags for IonutShiro Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): Its browser listing sits under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on IonutShiro Test Server?

It averaged 143 server fps over the last 48 hours, with a low of 96. The entity count reached a high of 66,363, covering buildings, deployables and everything else. The top memory figure was 2,411 MB. Players experience lag when fps drops and entities climb.

Where can you find IonutShiro Test Server?

IonutShiro Test Server lists Europe as its location, with the EU tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.130.133.96:28025.

What's the uptime like for IonutShiro Test Server?

IonutShiro Test Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 42 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is IonutShiro Test Server on?

Rust network protocol 2634 and build 167058 is what IonutShiro Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does IonutShiro Test Server wipe?

The only wipe IonutShiro Test Server takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 45 hours is how long ago this world came into being. The tags list wipes scheduled every month.

What can you expect on wipe day at IonutShiro Test Server?

Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.5.

Settings and map

What settings are in place on IonutShiro Test Server?

No gather rate appears in the name of IonutShiro Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on IonutShiro Test Server?

The map on IonutShiro Test Server is procedural and size 3,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player stats

Is IonutShiro Test Server busy?

0 players are on IonutShiro Test Server as you read this. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

What's IonutShiro Test Server's rank among Rust servers?

Over the last seven days, IonutShiro Test Server sits at #4,741 by player hours, among the top 21% of all ranked servers and #1,612 in Europe.

Join info

What's the way to join IonutShiro Test Server?

Open Rust and press F1, then type client.connect 94.130.133.96:28025. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/WQ2ztS5jM8 is its website.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players There are 0 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build The build number is 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.