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Dive report

PvE Testserver

Offline 94.130.90.204:28015 checked 6d ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does PvE Testserver appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PvE Testserver: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on PvE Testserver?

The server browser shows these tags for PvE Testserver: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Where can you find PvE Testserver?

No region comes from PvE Testserver. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 94.130.90.204:28015.

What's the uptime like for PvE Testserver?

PvE Testserver is down at the moment; it was last up 6 days 23 hours ago. It was up 9% of the time over the last full 7 days, 15 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is PvE Testserver on?

On Linux, PvE Testserver runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does PvE Testserver wipe?

The wipes recorded for PvE Testserver are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 37 days 7 hours ago.

Rules and settings

What settings are in place on PvE Testserver?

The name of PvE Testserver contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on PvE Testserver?

The map on PvE Testserver is procedural and size 4,000, generated by the game with seed 324720365. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is PvE Testserver busy?

The last sighting of PvE Testserver was 6 days 23 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

What position does PvE Testserver hold in the server rankings?

For player hours in the last seven days, PvE Testserver ranks #15,800, within the top 72% of ranked servers.

Join info

What's the process to join PvE Testserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.130.90.204:28015. https://rust.neospin.de is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.