2_X2 test
Offline 94.183.255.142:35100 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 231/ 250
- 952/ 900
- 650/ 1200
- 295/ 500
- 572/ 550
- 131/ 140
Quick answers
Tags and search
Where does 2_X2 test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 2_X2 test: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on 2_X2 test?
2_X2 test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp650 (Max players): It holds 650 players; ts100 (Group limit): Teams max out at 100; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is 2_X2 test in?
There is no published region for 2_X2 test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.183.255.142:35100.
What's the uptime like for 2_X2 test?
The server 2_X2 test is not reachable at the moment; the last sighting was 22 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is 2_X2 test on?
Rust network protocol 2633 and build 165217 is what 2_X2 test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does 2_X2 test follow for wipes?
Too few wipes are on record for 2_X2 test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 7 hours is how long ago this world came into being.
Map and rules
Which rules and settings is 2_X2 test running?
Gather rates here are 2x, as 2_X2 test announces in its name. Group size is capped at 100 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on 2_X2 test?
The map on 2_X2 test is procedural, made by the game.
Population
How many players are on 2_X2 test?
Right now 2_X2 test is offline, with its last appearance 22 days 10 hours ago.
What's 2_X2 test's rank among Rust servers?
Over the last seven days, 2_X2 test is #16,520 by player hours, among the top 71% of all ranked servers.
Getting in
What's the way to join 2_X2 test?
Open Rust and press F1, then type client.connect 94.183.255.142:35100. Alternatively, click Launch Rust on this page to join via Steam.