Rust Devblog Server
Offline 94.229.16.35:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 62/ 400
- 46/ 245
- 122/ 100
- 80/ 1000
- 7/ 700
Quick answers
Tags and search
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.
What's the meaning of the tags on Rust Devblog Server?
Rust Devblog Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Rust Devblog Server?
No region comes from Rust Devblog Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 94.229.16.35:28015.
What's the uptime like for Rust Devblog Server?
Right now Rust Devblog Server is offline, having last been seen 5 days 5 hours ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 5 days 5 hours ago.
What happens on wipe day at Rust Devblog Server?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
Which rules and settings is Rust Devblog Server running?
The name of Rust Devblog Server contains no gather rate. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.
What's the map on Rust Devblog Server?
Rust Devblog Server uses a game-generated procedural map.
Population
What's the population like on Rust Devblog Server?
Right now Rust Devblog Server is offline, with its last appearance 5 days 5 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does Rust Devblog Server sit in the rankings?
Over the last seven days, Rust Devblog Server is #13,040 by player hours, among the top 59% of all ranked servers.
Getting in
What's the way to join Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.16.35:28015. Or click Launch Rust on this page to open the game through Steam and connect.