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Dive report

Rust Devblog Server

Offline 94.229.16.35:28015 checked 5d ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#13,040ranktop 59%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

What's the meaning of the tags on Rust Devblog Server?

Rust Devblog Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of Rust Devblog Server?

No region comes from Rust Devblog Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 94.229.16.35:28015.

What's the uptime like for Rust Devblog Server?

Right now Rust Devblog Server is offline, having last been seen 5 days 5 hours ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. Rust Going Deep has had it on record since 12 October 2026.

What is the Rust version for Rust Devblog Server?

Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Rust Devblog Server wipe?

Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 5 days 5 hours ago.

What happens on wipe day at Rust Devblog Server?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

Which rules and settings is Rust Devblog Server running?

The name of Rust Devblog Server contains no gather rate. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.

What's the map on Rust Devblog Server?

Rust Devblog Server uses a game-generated procedural map.

Population

What's the population like on Rust Devblog Server?

Right now Rust Devblog Server is offline, with its last appearance 5 days 5 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does Rust Devblog Server sit in the rankings?

Over the last seven days, Rust Devblog Server is #13,040 by player hours, among the top 59% of all ranked servers.

Getting in

What's the way to join Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.229.16.35:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
v2362
Protocol This server runs game protocol 2362, so your game must match that version to join.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Other

hil2cpp
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.
stok
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.