Rust Devblog Server
Online 94.229.17.158:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 117/ 400
- 120/ 100
- 144/ 245
- 55/ 1000
- 52/ 700
- 17/ 1000
Quick answers
Tags and filters
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Rust Devblog Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Rust Devblog Server?
No region comes from Rust Devblog Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 94.229.17.158:28015.
Is Rust Devblog Server up, and how often does it stay online?
Rust Devblog Server is up and reachable at the moment. 21 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Rust Devblog Server follow for wipes?
Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 23 days 19 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Rust Devblog Server running?
The name of Rust Devblog Server contains no gather rate. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.
Which map is active on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
How many players are on Rust Devblog Server?
Out of 10 slots, 0 are filled on Rust Devblog Server right now. Over the past week it has drawn 0 players on average.
What's Rust Devblog Server's rank among Rust servers?
For player hours in the last seven days, Rust Devblog Server ranks #15,230, within the top 70% of ranked servers.
Join info
What's the process to join Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.17.158:28015. Or click Launch Rust on this page to open the game through Steam and connect.